Pre-generated motion capture packs ready to download. Browse, preview, and find the perfect animations for your project.
18 packs
Extended walking library with sideways, backward, diagonal, and specialty walks. Includes hands-on-back, cautious, and expressive walking styles.
Complete jogging motion set covering start, loop, stop, directional changes, and speed variations. Includes diagonal, backward, and sideways jogs.
Subtle idle animations, looking around, fidgeting, and ambient standing behaviors. Perfect for NPC background activity and open-world immersion.
Advanced choreographed dance routines from the NVIDIA motion database. Complex multi-step sequences spanning hip-hop, vogue, ballet, and freestyle.
Picking up, carrying, placing, reaching, and manipulating objects. Essential for inventory systems, workplace sims, and interactive environments.
Vertical jumps, forward leaps, hop turns, and landing recoveries. Covers athletic, casual, and acrobatic jump styles.
Limping, hobbling, and pain-affected locomotion for damaged characters. Covers torso, arm, and leg injuries across walking and jogging speeds.
Pivots, spins, about-faces, and directional transitions while walking, jogging, and standing. Key for responsive character controllers.
Kneeling, sitting, getting up, and floor-level transitions. Vital for cutscenes, rest animations, and grounded character states.
Low-profile movement animations including crouching, crawling, and sneaking. Essential for stealth games, tactical shooters, and survival mechanics.
Character-to-character interaction animations for multiplayer, NPCs, and cinematic encounters. Includes greetings, cooperative actions, physical contact, and object-passing motions.
Expressive full-body emotional animations for storytelling, cutscenes, and reactive gameplay. Covers joy, anger, fear, sadness, surprise, and nuanced emotional transitions.
Realistic daily life animations for open-world games and simulations. Covers sitting, standing, object interaction, domestic tasks, and ambient NPC behaviors.
Production-ready walking, running, jogging, and traversal cycles. Covers idle-to-move transitions, directional changes, speed variations, and terrain-aware footwork for character controllers.
Game-ready athletic motions covering major sports actions, exercise form, and competitive movements. Designed for sports simulations, fitness apps, and athletic character animations.
Diverse dance animations spanning hip-hop, contemporary, latin, electronic, and celebratory styles. Suitable for rhythm games, social hubs, emote systems, and cinematic choreography.
Conversational gestures, body language cues, and non-verbal communication animations. Essential for NPC dialogue systems, cutscenes, and character personality expression.
Core melee combat animations for action games. Includes strikes, kicks, blocks, dodges, hit reactions, knockdowns, and recovery sequences for hand-to-hand and weapon-ready stances.
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