Core melee combat animations for action games. Includes strikes, kicks, blocks, dodges, hit reactions, knockdowns, and recovery sequences for hand-to-hand and weapon-ready stances.
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A fighter shifts into a balanced combat stance with fists raised and weight centered
A fighter throws a fast straight right punch from a boxing stance, rotating the hip
A fighter delivers a left hook aimed at the jaw, pivoting on the lead foot
A fighter throws a rising uppercut with the right fist, driving upward from the legs
A fighter executes a sharp front kick with the right leg aimed at the midsection
A fighter delivers a powerful roundhouse kick with the left leg, rotating the hip fully
A fighter performs a spinning back kick, turning 360 degrees with a thrusting heel strike
A fighter blocks an incoming strike by raising both forearms in a high guard position
A fighter slips to the left to evade a punch, bending at the waist and dipping the shoulder
A fighter rolls to the right to dodge a low attack, tucking and recovering to stance
A fighter takes a heavy blow to the chest and staggers backward two steps before bracing
A fighter gets struck in the head, spins sideways, and collapses to the ground
A fighter lying face down pushes up from the ground and rises back into combat stance
A fighter performs a quick three-punch combination: jab, cross, left hook in rapid succession
A fighter lunges forward with a powerful two-handed overhead strike as if wielding a weapon
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