Production-ready walking, running, jogging, and traversal cycles. Covers idle-to-move transitions, directional changes, speed variations, and terrain-aware footwork for character controllers.
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A person standing idle shifts their weight and begins walking forward with a natural gait
A person walks forward briskly with purposeful strides and swinging arms
A person walks slowly and cautiously, placing each foot carefully before shifting weight
A person jogs at a steady pace with relaxed shoulders and rhythmic arm motion
A person sprints forward explosively, pumping arms and driving knees high
A person decelerates from a run to a walk and comes to a complete stop
A person walks backward with short deliberate steps, glancing over their shoulder
A person strafes sideways to the left using crossover footwork
A person strafes sideways to the right using a shuffle step pattern
A person pivots 90 degrees to the left mid-stride without breaking walking rhythm
A person pivots 90 degrees to the right mid-stride without breaking walking rhythm
A person walks forward then makes a smooth 180 degree turn and walks back
A person walks up an incline, leaning forward slightly with shortened steps
A person crouches low and moves forward in a slow tactical crouch walk
A person limps forward favoring their right leg, wincing with each step
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