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Locomotion Human

Locomotion Essentials

Production-ready walking, running, jogging, and traversal cycles. Covers idle-to-move transitions, directional changes, speed variations, and terrain-aware footwork for character controllers.

15 animations Formats: NPZ, FBX, BVH
$9

Free with Pro or Studio plan

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Preview Animations

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A person standing idle shifts their weight and begins walking forward with a natural gait

28.0s Ready

A person walks forward briskly with purposeful strides and swinging arms

27.7s Ready

A person walks slowly and cautiously, placing each foot carefully before shifting weight

28.1s Ready

A person jogs at a steady pace with relaxed shoulders and rhythmic arm motion

27.1s Ready

A person sprints forward explosively, pumping arms and driving knees high

28.6s Ready

A person decelerates from a run to a walk and comes to a complete stop

26.8s Ready

A person walks backward with short deliberate steps, glancing over their shoulder

28.1s Ready

A person strafes sideways to the left using crossover footwork

27.2s Ready

A person strafes sideways to the right using a shuffle step pattern

26.7s Ready

A person pivots 90 degrees to the left mid-stride without breaking walking rhythm

27.7s Ready

A person pivots 90 degrees to the right mid-stride without breaking walking rhythm

26.9s Ready

A person walks forward then makes a smooth 180 degree turn and walks back

27.0s Ready

A person walks up an incline, leaning forward slightly with shortened steps

27.6s Ready

A person crouches low and moves forward in a slow tactical crouch walk

28.8s Ready

A person limps forward favoring their right leg, wincing with each step

26.8s Ready

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